Abstract
Games are gaining momentum in the field of assessment for evaluating student performance and
other complex 21st century skills. Gaming environments have the potential to provide learning
activities and the opportunity to collaborate, problem solve and apply critical thinking skills. As part of
the Assessment and Teaching of 21st Century Skills (ATC21STM1) project, an assessment system for
assessing cognitive and non-cognitive skills have been developed. The project focuses on assessing
and teaching 21st century skills and the assessment system measures these skills in an online
capacity. The design of the assessment system is innovative; using data analytic techniques, Rasch
analysis and automated scoring to produce instant formative reports for educators. As the first
assessment system of its kind to measure 21st century skills a discussion here surrounds the
requirements and deployment techniques for the design of such complex assessments from delivery
to reporting, making it meaningful and useful for teachers' use in everyday classroom
Original language | English |
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DOIs | |
Publication status | Published - 3 Jul 2017 |
Event | EDULEARN17 Conference - Barcleona, Spain Duration: 3 Jul 2017 → … |
Conference
Conference | EDULEARN17 Conference |
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Period | 3/07/17 → … |
Keywords
- Assessment
- Automated scoring
- Education
- Learning analytics
- Measurement
- Technology
Disciplines
- Educational Assessment, Evaluation, and Research